Zelda – The Wind Waker

By Mark on Monday 12 May 2003 at 15:37

Recently I've been playing a lot of Zelda – The Wind Waker on the GameCube.

In terms of addictiveness, this game is crack cocaine in a tiny CD-shaped package. I've always loved the Zelda series, from A Link to the Past on SNES, through GameBoy and N64 versions, to this masterpiece.

You'll wake up in the middle of the night imagining you're falling from a giant sea pillar in a vain attempt to grab that hard to reach piece of treasure, or fighting a giant squid on the seas, or… well, you get the idea.

If you like RPG's, but don't want to get bogged down in character statistics, get this now. But be warned, you will lose all your friends; or rather they will lose you… unless they have it as well, in which case it's all you'll ever talk about.

2 comments:

On Monday 12 May 2003 at 16:30, Matt said:

Ah yes, Zelda.

Biggest. Game. Ever.

“Links Awakening DX” on GBC has seen me through many a boring journey. Quite surreal though. If I remember rightly (haven't played for a while), the aim of the game was to wake the Wind-Fish. Hmm. I was particularly suspicious of the guy in the woods. I had to feed him a mushroom in order to be let through, at which point he satarted running round and round the screen, talking rubbish.

On Monday 12 May 2003 at 16:49, Mark B said:

In Ultima VII (God I'm old) you could pick a load of mushrooms in the woods, eat them, and the screen would go all swirly and multicoloured.

Many an amusing ten minutes was wasted on that little gem...

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